Now that's a movie I'd like to see. I mean, if you're going to simulate a universe, what's stopping you from playing around with the parameters a bit? Or at the very least, cutting some corners to save processing time.
Isn't this a theory that's sometimes used to support the simulation hypothesis? The idea that weird effects in nature such as wave/particle duality are the simulation's way of cutting down on processing time, something like reducing draw distance in a 3D game.
It's probably the kind of thing that will be easily debunked by a real physicist (if you are one, go ahead) but I find the idea quite mind-blowing if I think about it for too long.